How To Write A Cover Letter For A Fashion Magazine 46 Activities to Check Learner Comprehension

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46 Activities to Check Learner Comprehension

There are probably 50 ways to leave your partner, but there are at least 46 ways to check your student’s understanding. These fall into five general categories of highly experienced learning activities: (1) paper-based, (2) word-based, (3) material-based, (4) game-based, or (5) motion-based. . Some activities affect the learner’s understanding, while others require more thought.

All of these activities can also be used when closing any training module to check learners’ understanding. However, the purpose of these activities is to make sure that the learner leaves the course with a good understanding of the content taught. It is hoped that students will be given the opportunity to test their new knowledge or skills in practice exercises during the training session. The activities defined here are intended to close modules or training sessions on high-content-focused notes.

With a few exceptions, these learning activities are completely self-directed. This means that the facilitator simply provides the necessary guidance and materials and then goes out of the way of the participants.

The facilitator will be given 10 to 50 minutes for these activities. Activities can be organized in pairs, small groups, or entire groups. Some activities can be arranged for individuals to work independently.

Whenever possible, ask participants to write or draw on a flipchart paper that can be posted for everyone to see. For activities that do not involve everyone, remember to save time for reporting to the rest of the group.

Digital photos of the results of these activities are sent to participants after class to enhance their learning.

Paper closing activities

Paper-based activities include writing, drawing, and sketching ideas. These activities require either writing paper or flipcharts, pens, wax pens, or colored markers.

ABC: Fill in the words related to the content or phrases that start with each letter of the alphabet.

Drawing: Identify five or six key learning points and then draw their picture on the flipchart. Images can be symbolic or abstract using words or phrases.

Slogan: Come up with 6-8 words or catch phrases that capture the content of what they have learned.

Metaphor: Identify metaphors for what they learned that day.

The word cross: Write the title of the training in the center of the flipchart, then add words related to the content created on the text on the page to create a diagram like a crossword.

Equations: Create mathematical equations that summarize the main points.

Haikou: Write a short poem.

Concept map: Describe their key studies in the concept map.

Alarm around study objectives: Write down each study goal, leaving enough space to add relevant keywords and phrases around each goal.

Flow chart: Outline the sequence of steps, topics, or decisions.

Dolls: Draw cartoons that describe what they have learned.

Paintings: Write the learning tips and / or draw a picture on a long piece of paper stuck to the wall.

Abbreviations: Create words from the first letter of the word related to the content.

Reminder card: Write down important points to remember on a card small enough to fit in a wallet.

Quiz: Answer content related questions using multiple options or fill in the blanks.

Closing action based on spoken words

Verbal-based activities include verbal expressions through theatrical reports or songs. Although movement is often involved, the main idea is through words.

Removal Tips: Stand and report the removal of tips from the session.

Pair introduction: Match and explain to their partner important lessons from day to day, as if their partner did not come to the session. Each participant will have 5 minutes to speak.

Station: Stand at different stations representing the main topics of the day and explain the main points in 2 minutes.

Business Radio: Create and present a business selling sales tips.

Skiing: Apply humorous learning tips: do’s and don’ts.

Songs: Say or sing a song that captures the content of what is learned.

Summary of key ideas: When the facilitator calls, please stand and give a two-minute summary of the key ideas that the facilitator randomly selects.

Verbal transmission: Stand in parallel, facing each other in turn to report an important concept and / or create something else Said.

Closing action based on material

Material-based activities are distinguished from other closing activities by the fact that the material is used to summarize, represent, or describe an idea. These activities require objects, materials, art and / or construction materials. They are the result of a product that can be photographed and in some cases brought back to serve as a reminder to the class.

Blanket: Write study tips on small construction paper squares and specify what is written when they paste it on Flip table or foam board.

Puzzles: Select the most important study points from the labels that have different study points on them. Place each selected tag on the puzzle and then create a jigsaw puzzle (either free form or pre-designed).

Tinker Toys: Create something with Tinker Toys that represents learning tips.

Totem: Select an item from a bag of items and explain how it captures the content of what was learned.

Beach Ball: Stand and throw a beach ball with questions related to different topics written on different sections, answering questions facing the participants.

Collage: Create a collage that describes key concepts using images already cut from the magazine.

Building blocks: Explain the stages involved in the learning process, using blocks to represent each stage.

Enjoy – go roundCreate a fun Tinker Toy and explain what the ideas of each color piece represent and how the ideas relate to each other.

Game-based closing action

Game-based activities include team or table competitions to answer content questions and win by getting the most points or finishing the game first.

Capture Koosh: Take turns asking other participants about the content. Participants who grab a Koosh (or other object) from the middle of the table and answer the question correctly get points.

Board Games: Team up to roll dice and take turns answering content cards designed to move around the board. Use the bingo board or create a simple game board that emulates Candy Land or Life.

Accident: Compete as a team to answer questions in specific content categories on Real Game Board or PowerPoint Jeopardy.

Competition Inspiration: Team up against tables and hours to find the best answers to content questions.

Relay racing: Compete as a team to add words or phrases related to the content, starting with each letter of the training program title.

Envelope: Compete as a team to determine the most useful solutions to content problems written on different envelopes.

Motion-based closing action

Movement-based activities generally require participants to get up and move around to complete them. These activities may include standing, walking, or running.

Scavenger huntDiscuss with different participants to complete worksheets that define how each plan incorporates what they have learned into their daily work activities.

Charad: Implement key learning concepts.

Walking Gallery: Walk from chart to chart Covered that day) and write do’s and don’ts or tips or actions.

Flip table rotation: After walking through the gallery, the groups check each other’s answers and make additions or modifications. Is written.

Emerge: Stand up to answer content questions.

Answer mark: Answer multiple choice questions with one finger, give an answer signal to indicate agreement by raising your hand and give an answer to the question, yes or no, by pointing your thumb up or down for no.

SnowballWrite the problem on a piece of paper, draw it up and throw it in the air for others to find and respond to.

Bounce the ballWrite the problem on a piece of paper, roll it up and put it in a balloon. Blow up and tie the balloon, then leave the balloon in the air until the music stops. Grab a balloon on it and respond to the problem.

Walk about: Join another person and walk together for a few minutes, sharing how each project uses what works Learn.

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